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Handling Editor

mlr-hand lets authorized staff tune vehicle handling in-game and keep the result across restarts.
#Features
- Live editing of the vehicle you are driving: engine and gearbox, brakes and steering, traction, suspension, weight and damage, other values, vectors and flags.
- Aligned parameter rows with slider and number input, a Technical names switch and a counter of modified parameters.
- Warnings when a value leaves the recommended range, with the ideal range shown under the row.
- Presets (Comfort, Drift, Sport) applied on top of the current setup.
- Templates: save a vehicle setup, apply it to another vehicle, import from handling files.
- Manual field for any handling field that is not in the list.
- Export the current values as a
handling.metaitem. - Persistent saves: stored in
data/handlings.jsonand written to an aggregatehandling.metaso the values load at start-up. - Global speed limit option as a hard cap.
- English and Turkish interface (
Config.Locale).
#Requirements
- FiveM server with a recent artifact.
- Any framework. Permissions work with ACE, QBCore/QBox or ESX. QBCore is used for notifications when present.
- Write access to the resource
data/folder.