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  3. Using the editor

M1Line M1 · Handling EditorView in store →

Using the editor

#Open it

Sit in the driver seat and type /handle (or /mlrhand). You need permission, see Permissions.

#The panel

Every parameter is one row: name, slider and value. Changed rows get an amber dot.
Every parameter is one row: name, slider and value. Changed rows get an amber dot.

#Typical workflow

  1. Move sliders or type values. Changes apply to the vehicle immediately and only for you until you save.
  2. Test drive. Use the minimize button to shrink the panel to a speed box and click it to reopen. Esc also minimizes.
  3. Save & Apply stores the setup and applies it for every player.
  4. Revert goes back to the original values of the vehicle.
  5. ... > Delete Saved removes the saved setup (a vehicle that is already spawned keeps its current values until it respawns).
Minimized, the panel becomes a small speed box. Click it to reopen.
Minimized, the panel becomes a small speed box. Click it to reopen.

#Warnings

A value outside the recommended range is allowed but shown in orange with the ideal range under the row. Values outside the hard limits are refused.

Values outside the recommended range stay allowed, with the ideal range shown under the row.
Values outside the recommended range stay allowed, with the ideal range shown under the row.

#Templates

Save a vehicle setup as a template and apply it to another vehicle.
Save a vehicle setup as a template and apply it to another vehicle.

#Flags and manual fields

Flag values are hexadecimal and can break a vehicle if wrong. Use them only if you know what they do. Manual lets you set any other handling field by name.

#Export

Handling Code generates a handling.meta item from the current values so you can copy it into a vehicle pack.