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Configuration
All options are in config.lua.
| Option | Default | Description |
|---|---|---|
Config.Locale |
'en' |
Interface language: 'en' or 'tr'. |
Config.SettingsCommand |
'notifymenu' |
Command that opens the editor. |
Config.Framework |
'auto' |
'auto', 'qb', 'qbox' or 'esx'. Selects which notify event is bridged. |
Config.DefaultConfig |
see below | Look a player gets before they change anything. |
#Default look
Config.DefaultConfig = {
notifyStyle = 'glass',
progressStyle = 'standard',
progressFill = 'solid',
bg = 'dark',
color = 'amber',
lang = 'en',
offsets = { ... }
}| Key | Values |
|---|---|
notifyStyle |
glass (Panel), solid, outline, tech (Edge), gradient (Tinted), minimal (Compact) |
progressStyle |
standard, slim, bold, integrated (Inset), cyber (Notch), minimal |
progressFill |
solid, striped, segments, dots, gradient (Two tone), glow (Ring) |
bg |
dark, black, glass, light, clear |
color |
amber, green, red, blue, violet, teal |
offsets |
Screen position of the notifications, the progress bar and the editor. |
Note
lang always follows Config.Locale. A player's saved choices (design, colours, positions) override Config.DefaultConfig.
#Translations
Interface texts are in locales/en.lua and locales/tr.lua. Edit a value to change a label. Add a new language by copying one file and registering it in fxmanifest.lua.