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Configuration

All options are in config.lua.

Option Default Description
Config.Locale 'en' Interface language: 'en' or 'tr'.
Config.SettingsCommand 'notifymenu' Command that opens the editor.
Config.Framework 'auto' 'auto', 'qb', 'qbox' or 'esx'. Selects which notify event is bridged.
Config.DefaultConfig see below Look a player gets before they change anything.

#Default look

lua
Config.DefaultConfig = {
    notifyStyle = 'glass',
    progressStyle = 'standard',
    progressFill = 'solid',
    bg = 'dark',
    color = 'amber',
    lang = 'en',
    offsets = { ... }
}
Key Values
notifyStyle glass (Panel), solid, outline, tech (Edge), gradient (Tinted), minimal (Compact)
progressStyle standard, slim, bold, integrated (Inset), cyber (Notch), minimal
progressFill solid, striped, segments, dots, gradient (Two tone), glow (Ring)
bg dark, black, glass, light, clear
color amber, green, red, blue, violet, teal
offsets Screen position of the notifications, the progress bar and the editor.
Note

lang always follows Config.Locale. A player's saved choices (design, colours, positions) override Config.DefaultConfig.

#Translations

Interface texts are in locales/en.lua and locales/tr.lua. Edit a value to change a label. Add a new language by copying one file and registering it in fxmanifest.lua.