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Sit Anywhere

mlr-sit lets players sit, lie down and lean almost anywhere: chairs and benches through the target eye, and any wall, ledge or vehicle by aiming at it. An in-game editor adjusts the position and the animation.
#Features
- Seats and beds: sit on chairs, benches, sofas and lie on beds with the target eye or the
/sit,/laycommands. Thousands of props and map locations are already set up. - Free placement: press U, aim at any surface. Sit or lie down on the ground, grass, curbs, wall tops, ledges and parked vehicles, lean on any wall or vehicle.
- Leaning poses: legs crossed, hands together, on the phone, smoking, coffee, beer. Held items appear in the hand.
- Position editor: drag arrows to move the player, drag a ring to rotate, turn the camera with the right mouse button.
- Animation picker: seven sitting and seven lying animations. Each player's choice and adjustment is remembered.
- Automatic direction: off the edge on a ledge, back to a wall on the ground, downhill on a slope.
- Abuse protection: no sitting in water, inside or under vehicles, or through walls. Getting up cannot carry a player over a wall, and the editor cannot put a body in a wall or the ground.
- Surface fit: every animation is set on the surface by the real pose of the character, on slopes too, so the body does not sink in or float.
- Your own animations: add or change animations in
config.lua. The surface fit works for them without height offsets. - Abuse protection: actions are blocked or cancelled when the player is handcuffed, dead, fighting or hurt, and the body stays solid.
- English and Turkish interface (
Config.Locale).
#Requirements
- FiveM server with a recent artifact.
ox_lib.- A target resource:
qb-target,qtargetorox_target. Free placement works without one. - Any framework. QBCore is detected for the handcuff and death checks.
- No SQL.